Target flipping

Two random targets, length 10 - flip between them

with period (in generations):

50
average
random individual (5)
scalefree individual (5)
100
average
random individual (5)
scalefree individual (5)
250
average
random individual (5)
scalefree individual (5)
500
average
random individual (5)
scalefree individual (5)

One random target, length 10 - flip to its inverse

with period (in generations):

50
average
random individual (5)
scalefree individual (5)
100
average
random individual (5)
scalefree individual (5)
250
average
random individual (5)
scalefree individual (5)
500
average
random individual (5)
scalefree individual (5)

Many random targets, length 10 - flip to a new one each time

with period (in generations):

50
average
random individual (5)
scalefree individual (5)
100
average
random individual (5)
scalefree individual (5)
250
average
random individual (5)
scalefree individual (5)
500
average
random individual (5)
scalefree individual (5)

Two random targets, length 10 and 9 - flip between them

with period (in generations):

50
average
random individual (5)
scalefree individual (5)
100
average
random individual (5)
scalefree individual (5)
250
average
random individual (5)
scalefree individual (5)
500
average
random individual (5)
scalefree individual (5)

Many random targets, random length between 5 and 10 - flip to a new one each time

with period (in generations):

100
average
random individual (5)
scalefree individual (5)
250
average
random individual (5)
scalefree individual (5)